Mob Vote



During combat, Zombie Pigmen have 20 health and two armor points, reducing 8% of damage. When aggravated, they walk faster and become more aggressive, snorting a noisy aggro. Once angry, all zombie pigmen within a 67 x 67 x 21 to 111 x 111 x 21 blocks centered on the attacked zombie pigman will crowd and attack the player. They will all target the aggravator and subsequently any player within a 35 block radius of any zombie pigman who is hostile already, calling more zombie pigmen within 40 blocks.

Their location is telling as the spawner will be surrounded by a continuous stream of cobwebs along all directions of the mineshaft it is found. Cave spiders are much smaller than spiders, clocking in at 1 block wide and half a block tall and they have a poisonous attack.

They also do not teleport if attacked on their legs or by wolves, as wolves attack at the legs. Endermen also rarely teleport when fighting other mobs, such as iron golems. Endermen are tall, black neutral mobs from the End that have the ability to teleport, and pick up blocks. Even though the health bars for these mobs are a little on the lower side , their ability to fly behind blocks and take cover make them a good deal more dangerous. Ghast fireballs hit with the force of 12.5 hearts, which amounts to a little over 1.25 player health bars.

They become neutral when in a light level higher than 7, although they continue attacking any players they were attacking before being in this light level. Neutral mobs are sometimes passive and sometimes hostile toward the player.

A ghast can be heard regardless of their distance and attacks with a fireball. They have mob vote an extreme attack range, up to 100 blocks and have an even longer search range. Though they will not pursue a player, they will shoot and attack if a player is within 16 blocks – opening fire and gaining altitude. Elder guardians drop 0-2 prismarine shards, adding one per level of Looting enchantment.

Be very wary when a hostile Enderman suddenly disappears. They are still angry at you, but may have teleported too far away, into a nearby enclosed area, or are stuck.

If two ghast fireballs meet, one explodes and one deflects in a random direction. A deflected fireball will hit with 1000 damage to a ghast. Ghasts normally float in the nether and make high pitched noises similar to a cat or infant. They screech when shooting and scream pitifully when taking damage.

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